[Critical Performance Bug] Extreme Resource Usage, 1 FPS, GPU Driver Failure and System Shutdown – AMD RX 5700 XT #1380
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MagicBeanDev/Hookshot#1380
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Hookshot version
v2.0.11
What kind of problem
Performance / Stability (extremely low FPS, excessive resource usage, freezes, black screen, GPU driver failure, and system shutdown).
What happened
Hello developer,
I'm experiencing a severe performance issue with Hookshot on my system with an AMD Radeon RX 5700 XT.
The issue first appeared in version 2.0.6 and has continued in subsequent releases, including versions 2.0.9, 2.0.10, and 2.0.11.
Since these updates, the game has started consuming an excessive amount of system resources, to the point where the entire computer becomes unresponsive and eventually shuts down.
When launching the game, the audio works very well and sounds completely normal. However, the visual performance is extremely poor:
The game runs at approximately 1 FPS.
The game loads extremely slowly.
The screen gradually becomes completely black.
The computer eventually freezes and shuts down entirely.
The AMD graphics drivers also appear to be removed or become unavailable after the crash, requiring driver recovery or reinstallation.
This makes the game practically impossible to play and, in some cases, affects the stability of the entire system and GPU driver installation.
Version history:
Version 2.0.0 and earlier: The game ran smoothly on my AMD GPU.
Version 2.0.6: The performance issues first appeared.
Versions 2.0.9, 2.0.10 and 2.0.11: The problems persisted, with extreme resource consumption, approximately 1 FPS, extremely slow loading, black screens, GPU driver failures and eventual system shutdown.
System information:
GPU: AMD Radeon RX 5700 XT
GPU architecture: RDNA 1
Operating system: Windows
GPU driver: AMD Radeon
Questions / Suggestions:
Could these newer versions have introduced a memory leak or excessive GPU/CPU resource consumption?
Is there a possible regression in the rendering pipeline or shader compilation affecting AMD GPUs?
Could the game be entering an infinite rendering or shader compilation loop?
Could the game be causing GPU driver crashes or system-level instability?
Could you investigate the performance differences between version 2.0.0 and versions 2.0.6 and later?
The most concerning part is that the game not only becomes unplayable but can also cause the entire computer to freeze and shut down. The AMD graphics drivers are also affected after these incidents.
The audio continues working normally while the visual rendering is almost completely stalled, which makes me suspect a problem related to graphics rendering or GPU resource management.
I hope this issue can be investigated, as the game was running smoothly on my hardware in earlier versions.
Thank you for your work on the project!
Where in the game
anywhere
How often
Every time
Graphics card and driver version
AMD RX 5700 XT
CPU, RAM and operating system
xeon e5 2680 v4, 16gb, win 11
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt
Screenshots or video
Before you send it
I have the same issue, is like the game doesn´t use the graphic card.
Thanks for the report. The RX 5700 XT has no mesh shaders, and 1 fps with resource use growing until the PC stops, since v2.0.6, is tracked in #1001 (memory growth also in #1072). Fixes for the fallback (#1314, #1317) are planned for the next release. Closing this as a duplicate; please follow #1001.