Black screen after newest update #132
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MagicBeanDev/Hookshot#132
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Didn't happen before (log is attached)
hookshot_log.txt
Same issue but closing it then opening it again worked
https://github.com/NotRexed/Hookshot/releases/tag/small-vram uses much less VRAM on cards with 8 GB or less. Your log showed the renderer going past what the card allows (5.9 GB used on a 3.4-5.1 GB budget), and then the GPU timed out. Please try it. If it still goes black or crashes, set Resolution to 75% or 67% in the Insert menu and send
hookshot_log.txt.RTX 2070 8 GB (Turing), i7-8700, 32 GB RAM, Windows 11, 4K desktop. Built from source with the command-line route. Results for each build, in order, in case they help with 8 GB cards:
brighter(4756836), driver 621.01submit failed (-4)after VRAM grew (2 GB textures + 1.7 GB mirrors)small-vram(c02f290), 621.01c02f290, 621.01RX_VK_VRAM_MB=3500, 75%c02f290, 621.01RX_VK_VRAM_MB=2048,RX_VK_MIRROR_MB=2048c02f290, 621.01c02f290, 621.01RX_VK_MMA_NO_COOP=1c02f290→ 621.14RX_VK_ROBUST=1, driver updated at the same time1c7c9c7, 621.14So 1c7c9c7's 2 GB of mirrors on 8 GB cards matches what fixed the frame rate here (1 GB left the GPU at 86-96 ms).
Every black screen lined up with a pair of
nvlddmkmevent 153 entries ("Error occurred on GPUID: 100") in Windows' System log, a few seconds apart, including one where the game logged no device lost (GPU time just dropped to 0). That may be a quicker way for others to tell a GPU reset from a renderer bug.What is still off on
1c7c9c7with defaults: VRAM sits above what the driver allows the whole time, 7.1-7.35 GB used of 6.98-7.05 GB allowed, even at 50% resolution, and the textures run 0.3-0.6 GB over their own budget (e.g. 3895 MB on a 3383 MB budget). It did not crash this time, but that is the state the earlier crashes started from.I can't separate the driver update from the code changes for the crash, since both came together.