Water Temple – Invisible Walls #1259
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#1259
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
v2.0.9
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
I have an RX 9600 XT 16GB, and some of the walls in the Water Temple are missing, making it impossible to progress further in the game.
Where in the game
Water temple
How often
Every time
Graphics card and driver version
AMD RX 9060 XT 16 GB Hellhound
CPU, RAM and operating system
Ryzen 5600X 16GB RAM Windows 11
Changes from the defaults
I also tried different settings, but it made no difference.
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
No response
Before you send it
if your .nup is 23.3gb instead of 23.8gb you might need to get a newer .nup dump
Thanks for the log. Missing Water Temple walls are collected in #1002 (another player sees them on v2.0.9 too); linking this there. An incomplete game dump has caused missing walls before, so please check your copy as well.
Ahh, I see! I already have the new version and I'm recompiling the files. I believe that might actually be the issue, since the file sizes match what you mentioned. Thank you very much!
A player found the cause of missing walls like this: an incomplete .nup dump where 3 textures have a zeroed zstd header (for example Rock_WaterTemple_Gate_M_01_Nrm). The build doesn't notice, and the walls that use those textures aren't drawn. A complete dump (about 23.8 GB) fixes it; dump the game again or copy it again, then rebuild. A builder check for this is being written.
Fixed in the v2.0.12 branch, closing when it ships. The builder now stands in for the damaged textures of an incomplete dump (#1308), which is what hides these Water Temple walls.
Fixed in v2.0.12 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.12): the damaged Water Temple textures of a 23.3 GB dump get stand-ins (#1308); a complete 23.8 GB dump never had it. Update with the Hookshot Builder (or the game's update offer) and rebuild. If it still happens on v2.0.12, reopen this with your
hookshot_log.txt.