Black Screen after first cutscene #1244
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#1244
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
v2.0.10
What kind of problem
Crash, freeze or black screen
What happened
Black Screen after first cutscene.
Where in the game
After first cutscene
How often
Every time
Graphics card and driver version
RX 9070 XT.
CPU, RAM and operating system
Ryzen 5 7500X3D, 32Go DDR5 6000Mhz EXPO 1, Windows 11 26h2
Changes from the defaults
Default settings
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
Nothing to add just a black screen tbh
Before you send it
Thanks for the log. Linking this to the AMD-on-Windows tracker #996. One report there shows the RX 9070 losing the GPU at the first draw of a task+mesh program right after the intro. Please say whether v2.0.11 changes anything.
I have the same issue on a AMD Ryzen 7 5800X 8-Core Processor (3.80 GHz) and NVIDIA TITAN X (Pascal) (12 GB) hookshot_log.txt
The intro cutscene runs VERY smooth though (especially compared to the emulators).
I'm running version 2.0.11
Same happens to me on Intel i5 13600KF (stable OC 5 GHz) and NVIDIA GTX 1070 8GB (Pascal).
Main menu and intro cutscene are plenty smooth. Have ran 2.0.05 through most recent 2.0.11, always same problem.
Edit: Forgot to mention I'm running Linux Mint 22.3
Thanks for the report. To keep each problem in one place, this is tracked in #996 (AMD on Windows: driver crash, device lost or freeze), which links your details. Closing this as a duplicate; please follow #996 for updates.