AMD shaders crash #1212

Closed
opened 2026-11-09 17:37:19 +00:00 by 02pietrobs-lang · 2 comments
02pietrobs-lang commented 2026-11-09 17:37:19 +00:00 (Migrated from github.com)

Builder version

2.0.9 hotfix

How you built

Hookshot Builder app (Windows)

Game files given to it

A .nup

The error

Hi, I updated Hookshot from 2.0.3 to 2.0.8. I was already installing 2.0.8 when 2.0.9 was released, so I stopped the update and started the one for 2.0.9 instead. When it finished, I opened the game, but it got stuck on the shader screen. I'm using a Ryzen 5 3400G with 2GB of VRAM. When I get to the shader screen, it takes about 5 seconds and then the screen closes. I don't know why it closes. Please help me, I'm begging you. Before, in version 2.0.3, my game opened normally but with HUD artifacts. I don't know if this is because my frame generation is active (4x, 3x, or something) — just please help me fix these issues.

Visual Studio or Build Tools version, and Windows SDK version

Visual Studio 2026 october (18.11.3). SDK Version: Windows 11 SDK (10.0.261000.9457)

Operating system and free space on the output drive

Windows 11, 81 gb

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version 2.0.9 hotfix ### How you built Hookshot Builder app (Windows) ### Game files given to it A .nup ### The error ```text Hi, I updated Hookshot from 2.0.3 to 2.0.8. I was already installing 2.0.8 when 2.0.9 was released, so I stopped the update and started the one for 2.0.9 instead. When it finished, I opened the game, but it got stuck on the shader screen. I'm using a Ryzen 5 3400G with 2GB of VRAM. When I get to the shader screen, it takes about 5 seconds and then the screen closes. I don't know why it closes. Please help me, I'm begging you. Before, in version 2.0.3, my game opened normally but with HUD artifacts. I don't know if this is because my frame generation is active (4x, 3x, or something) — just please help me fix these issues. ``` ### Visual Studio or Build Tools version, and Windows SDK version Visual Studio 2026 october (18.11.3). SDK Version: Windows 11 SDK (10.0.261000.9457) ### Operating system and free space on the output drive Windows 11, 81 gb ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
NotRexed commented 2026-11-09 17:45:56 +00:00 (Migrated from github.com)

Thanks. Stopping the v2.0.8 update partway and starting v2.0.9 can leave half-written build files behind, which v2.0.10 (out now) handles: please update to v2.0.10 and let it rebuild. The Ryzen 5 3400G's Vega iGPU has no mesh shaders, so it runs on the fallback path; linking this to #1001 (and the APU tracker #997).

Thanks. Stopping the v2.0.8 update partway and starting v2.0.9 can leave half-written build files behind, which v2.0.10 (out now) handles: please update to v2.0.10 and let it rebuild. The Ryzen 5 3400G's Vega iGPU has no mesh shaders, so it runs on the fallback path; linking this to #1001 (and the APU tracker #997).
NotRexed commented 2026-11-09 18:17:07 +00:00 (Migrated from github.com)

Duplicate of #1214 (your more detailed report of the same crash); please follow there.

Duplicate of #1214 (your more detailed report of the same crash); please follow there.
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MagicBeanDev/Hookshot#1212
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