Color saturation on 7900GRE #1174
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MagicBeanDev/Hookshot#1174
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Hookshot version
v2.0.9
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Color oversaturated on my setup. Fedora 45/GNOME 51/GPU 7900GRE. I saw that it should be fixed by 2.0.6 but still have the same problem on the newest.
hookshot_log.txt
Where in the game
Kokiri Forest
How often
Every time
Graphics card and driver version
7900GRE
CPU, RAM and operating system
Ryzen 5700G, 48gb Ram, Fedora 45
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt
Screenshots or video
Before you send it
I'm also facing this
OS: Bazzite
Processor: AMD Ryzen 5 5600X × 12
GPU: AMD Radeon RX 9070 XT
Memory: 32GB
Kernel: 7.2.15-ogc1.1.fc45.x86_64
Firmware: F20
hookshot_log.txt
Thanks for the logs. Linking this to #1042 (too-bright, oversaturated colours on AMD under Wayland; it went away there with SDL_VIDEODRIVER=x11) and the Linux tracker #1000. Could you try launching with SDL_VIDEODRIVER=x11 and say whether the colours change?
is this placed in the
hookshot_options.ini?@brmnjsh: it's an environment variable, not an ini option. From a terminal: SDL_VIDEODRIVER=x11 followed by the game's command; in Steam, set the launch options to SDL_VIDEODRIVER=x11 %command%.
Ok @NotRexed , that seemed to fix the saturation and color issues, thanks! Is this something we'll always have to set (either in cmd or steam), or is there a way for it to be auto-detected, or selected as an option in the hookshot loader?
It looks like the fps is still really poor, ~15 fps
I see this issue (#1217), and it seems to be similar.
@brmnjsh: glad that fixed the colours! For now it's a launch option; picking it automatically is a fair request, so I've noted it for the maintainers. The low FPS is collected in #995.
It fixed.
Can confirm this works on RDNA3 when using Wayland. Stilll, the shader stuttering and flashing still remains.
can also confirm the launch command SDL_VIDEODRIVER=x11 fixes the color saturation on
Bazzite Linux with AMD 6950xt
Build 2.0.11
Fixed in the v2.0.12 branch, closing when it ships. On Linux/Wayland the swapchain now takes an sRGB surface format (#1086), which is what made colours oversaturated without SDL_VIDEODRIVER=x11.
Fixed in v2.0.12 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.12): Linux/Wayland takes an sRGB surface format for the swapchain, as X11 did (#1086). Update with the Hookshot Builder (or the game's update offer) and rebuild. If it still happens on v2.0.12, reopen this with your
hookshot_log.txt.