Dissappearing leaves #1151

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opened 2026-11-09 15:04:50 +00:00 by Irmsad · 3 comments
Irmsad commented 2026-11-09 15:04:50 +00:00 (Migrated from github.com)

Hookshot version

v2.0.7

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Dissappearing leaves on trees. They dissappear at a medium distance. For example the pine fir tree in kokiri, at far you see the needles, at a medium distance no needles, at near needles visible again. Probably some LOD issue idk. Also a thing with some leaves on the trees, at far a lot of leaves but some of them dissappear when getting closer. Also probably LOD number that's being read wrong.

Where in the game

Kokiri Forest.

How often

Every time

Graphics card and driver version

RTX 4070 TI Super

CPU, RAM and operating system

AMD Ryzen 9 7900 12-Core Processor, Windows 11

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

Image Image Image Image Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.7 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Dissappearing leaves on trees. They dissappear at a medium distance. For example the pine fir tree in kokiri, at far you see the needles, at a medium distance no needles, at near needles visible again. Probably some LOD issue idk. Also a thing with some leaves on the trees, at far a lot of leaves but some of them dissappear when getting closer. Also probably LOD number that's being read wrong. ### Where in the game Kokiri Forest. ### How often Every time ### Graphics card and driver version RTX 4070 TI Super ### CPU, RAM and operating system AMD Ryzen 9 7900 12-Core Processor, Windows 11 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34584778/hookshot_log.txt) ### Screenshots or video <img width="1352" height="1256" alt="Image" src="https://github.com/user-attachments/assets/e0e94294-439d-45ad-bcd9-3e82c79a0e77" /> <img width="1247" height="1301" alt="Image" src="https://github.com/user-attachments/assets/98756a6c-c2fc-4bd7-beb7-c26517c879da" /> <img width="1222" height="1368" alt="Image" src="https://github.com/user-attachments/assets/d444f50c-cf97-4608-8f05-58a3dccc4f1c" /> <img width="802" height="787" alt="Image" src="https://github.com/user-attachments/assets/c2d0abda-da35-4ca4-b5ff-053beac19394" /> <img width="936" height="938" alt="Image" src="https://github.com/user-attachments/assets/24f3ce43-5fc4-4f30-81fe-4e4eda8cbf91" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-09 15:47:37 +00:00 (Migrated from github.com)

Thanks for the log. Vanishing leaves and needles at medium distance are collected in the foliage tracker #994; linking this there.

Thanks for the log. Vanishing leaves and needles at medium distance are collected in the foliage tracker #994; linking this there.
Nitnek commented 2026-11-09 22:08:09 +00:00 (Migrated from github.com)

Found the cause of this one, and a fix is up: #1338.

The spruce's two LODs crossfade with a dither read from a 64³ noise volume that the game renders while an area loads. Hookshot left that pass out by default, because it used to lose the device. With the noise at zero, the crossfade turned into a hard cut on each side: full from far, bare at mid distance, full again near, exactly as described here. Tested on an RTX 3070: the needles stay at mid distance, and 12 starts with the pass running lost no device.

Found the cause of this one, and a fix is up: #1338. The spruce's two LODs crossfade with a dither read from a 64³ noise volume that the game renders while an area loads. Hookshot left that pass out by default, because it used to lose the device. With the noise at zero, the crossfade turned into a hard cut on each side: full from far, bare at mid distance, full again near, exactly as described here. Tested on an RTX 3070: the needles stay at mid distance, and 12 starts with the pass running lost no device.
NotRexed commented 2026-11-09 22:50:19 +00:00 (Migrated from github.com)

Thanks for the report. To keep each problem in one place, this is tracked in #994 (floating or extra trees, missing far terrain and vanishing foliage), which links your details. Closing this as a duplicate; please follow #994 for updates. Fixes are in review for the next release (#1334 floating trees, #1338 foliage vanishing at mid distance).

Thanks for the report. To keep each problem in one place, this is tracked in #994 (floating or extra trees, missing far terrain and vanishing foliage), which links your details. Closing this as a duplicate; please follow #994 for updates. Fixes are in review for the next release (#1334 floating trees, #1338 foliage vanishing at mid distance).
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MagicBeanDev/Hookshot#1151
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