Crash in amdvlk64.dll while preparing shaders on RX 480 (no mesh shaders, compute fallback) #1141
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MagicBeanDev/Hookshot#1141
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Builder version
v2.0.7
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
build tools
Operating system and free space on the output drive
windows 11
Before you send it
Thanks for the precise report. The RX 480 has no mesh shaders; linking this to the fallback tracker #1001, where crashes while preparing the fallback programs are collected.
Same crash at the same offset (
amdvlk64.dll+0x1cb8bf9, read 0x21) on a Ryzen 5 3400G's Vega 11 with the same driver family (0x800117), v2.0.9: #1214.Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.