[Feature Request] Graphic Options: V-Sync, FPS Cap (30/60), and Output Resolution (1080p) #1134

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opened 2026-11-09 13:49:18 +00:00 by OkenArg-design · 1 comment
OkenArg-design commented 2026-11-09 13:49:18 +00:00 (Migrated from github.com)

The idea

Hi! First of all, thank you for the amazing work on Hookshot.
I would like to suggest adding a few graphics options to help improve performance, stability, and frame pacing on different hardware setups:

  1. V-Sync: ON / OFF
  2. FPS Cap: 30 / 60 (especially useful to keep a stable base framerate when using Frame Generation)
  3. Output Resolution: 1920x1080 (and other standard options)
    Why this would help:
    • GPU Usage & Frame Drops: Currently, when the framerate goes above 60 FPS, my RTX 5070 usage spikes up to 98% (while my Ryzen 7 5700X stays around 40%), which causes noticeable FPS drops. An in-game 30/60 FPS cap would keep GPU usage under control and allow smooth Frame Generation.
    • Wasted GPU Power on 1080p Monitors: For players who do not have a 2K/1440p display, rendering higher resolutions wastes GPU power that could otherwise be used for better performance and fluidity at 1080p.
    For reference, this is the exact setup I use in demanding modern games like Control Resonant and Clair Obscur: Expedition 33 to get a smooth experience.
    I am attaching a screenshot below to show a mockup of how this resolution/graphics menu idea could look:
Image

Anything else

No response

### The idea Hi! First of all, thank you for the amazing work on Hookshot. I would like to suggest adding a few graphics options to help improve performance, stability, and frame pacing on different hardware setups: 1. V-Sync: ON / OFF 2. FPS Cap: 30 / 60 (especially useful to keep a stable base framerate when using Frame Generation) 3. Output Resolution: 1920x1080 (and other standard options) Why this would help: • GPU Usage & Frame Drops: Currently, when the framerate goes above 60 FPS, my RTX 5070 usage spikes up to 98% (while my Ryzen 7 5700X stays around 40%), which causes noticeable FPS drops. An in-game 30/60 FPS cap would keep GPU usage under control and allow smooth Frame Generation. • Wasted GPU Power on 1080p Monitors: For players who do not have a 2K/1440p display, rendering higher resolutions wastes GPU power that could otherwise be used for better performance and fluidity at 1080p. For reference, this is the exact setup I use in demanding modern games like Control Resonant and Clair Obscur: Expedition 33 to get a smooth experience. I am attaching a screenshot below to show a mockup of how this resolution/graphics menu idea could look: <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/022c976f-4ffd-4e5a-9e16-7f63329500ab" /> ### Anything else _No response_
NotRexed commented 2026-11-09 14:15:22 +00:00 (Migrated from github.com)

Thanks for the suggestions and the mockup! Feature requests are collected in #1007; V-Sync, a 30/60 FPS cap and a 1920x1080 output option are now listed there. The Output resolution option (2048x1152, 2560x1440, 3840x2160) has been in the Insert menu since v2.0.6, along with Resolution scaling. Closing this in favour of the tracker.

Thanks for the suggestions and the mockup! Feature requests are collected in #1007; V-Sync, a 30/60 FPS cap and a 1920x1080 output option are now listed there. The Output resolution option (2048x1152, 2560x1440, 3840x2160) has been in the Insert menu since v2.0.6, along with Resolution scaling. Closing this in favour of the tracker.
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MagicBeanDev/Hookshot#1134
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