black screen after the new game cutscene #108
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MagicBeanDev/Hookshot#108
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i waited 30 minutes. didnt work. please... fix it... my rig... ryzen 5 4500 rx 6600
hookshot_log.txt
Your log (
pointer-lightingbuild) ends in a GPU crash ("device lost") right after the renderer freed some GPU-side buffers. I found and fixed a bug there today: freeing them could leave shaders pointing at freed memory. It's in https://github.com/NotRexed/Hookshot/releases/tag/pointer-lighting-2. The RX 6600 is also very slow to compile some shaders on a first start (up to 60 s in your log). The new release makes later starts reuse the driver's cache, so if the first start stalls, give it a few minutes and then start again.im gonna try it, hold on.
https://github.com/NotRexed/Hookshot/releases/tag/less-stutter includes the AMD fixes from PR #138 (tested on an RX 9070 XT): with Resolution "Auto", the 3D picture was black on AMD because a dynamic-resolution pass was left out. Depth-compare sampling and NaN haze are fixed too. Please try it and tell me whether the picture is back (a
hookshot_log.txthelps either way).Your log ends in the GPU "device lost" crash tracked in #150 (AMD RX 6600 cards are the most affected). Closing this as a duplicate so the reports stay in one place; please try https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater and post a new log in #150 if it still happens.