black screen after the new game cutscene #108

Closed
opened 2026-11-07 11:09:36 +00:00 by Tempus3214 · 4 comments
Tempus3214 commented 2026-11-07 11:09:36 +00:00 (Migrated from github.com)

i waited 30 minutes. didnt work. please... fix it... my rig... ryzen 5 4500 rx 6600

hookshot_log.txt

i waited 30 minutes. didnt work. please... fix it... my rig... ryzen 5 4500 rx 6600 [hookshot_log.txt](https://github.com/user-attachments/files/34516970/hookshot_log.txt)
NotRexed commented 2026-11-07 11:32:16 +00:00 (Migrated from github.com)

Your log (pointer-lighting build) ends in a GPU crash ("device lost") right after the renderer freed some GPU-side buffers. I found and fixed a bug there today: freeing them could leave shaders pointing at freed memory. It's in https://github.com/NotRexed/Hookshot/releases/tag/pointer-lighting-2. The RX 6600 is also very slow to compile some shaders on a first start (up to 60 s in your log). The new release makes later starts reuse the driver's cache, so if the first start stalls, give it a few minutes and then start again.

Your log (`pointer-lighting` build) ends in a GPU crash ("device lost") right after the renderer freed some GPU-side buffers. I found and fixed a bug there today: freeing them could leave shaders pointing at freed memory. It's in https://github.com/NotRexed/Hookshot/releases/tag/pointer-lighting-2. The RX 6600 is also very slow to compile some shaders on a first start (up to 60 s in your log). The new release makes later starts reuse the driver's cache, so if the first start stalls, give it a few minutes and then start again.
Tempus3214 commented 2026-11-07 11:35:34 +00:00 (Migrated from github.com)

im gonna try it, hold on.

im gonna try it, hold on.
NotRexed commented 2026-11-07 15:39:38 +00:00 (Migrated from github.com)

https://github.com/NotRexed/Hookshot/releases/tag/less-stutter includes the AMD fixes from PR #138 (tested on an RX 9070 XT): with Resolution "Auto", the 3D picture was black on AMD because a dynamic-resolution pass was left out. Depth-compare sampling and NaN haze are fixed too. Please try it and tell me whether the picture is back (a hookshot_log.txt helps either way).

https://github.com/NotRexed/Hookshot/releases/tag/less-stutter includes the AMD fixes from PR #138 (tested on an RX 9070 XT): with Resolution "Auto", the 3D picture was black on AMD because a dynamic-resolution pass was left out. Depth-compare sampling and NaN haze are fixed too. Please try it and tell me whether the picture is back (a `hookshot_log.txt` helps either way).
NotRexed commented 2026-11-07 19:38:48 +00:00 (Migrated from github.com)

Your log ends in the GPU "device lost" crash tracked in #150 (AMD RX 6600 cards are the most affected). Closing this as a duplicate so the reports stay in one place; please try https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater and post a new log in #150 if it still happens.

Your log ends in the GPU "device lost" crash tracked in #150 (AMD RX 6600 cards are the most affected). Closing this as a duplicate so the reports stay in one place; please try https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater and post a new log in #150 if it still happens.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#108
No description provided.