Ultrawide crash #1031

Closed
opened 2026-11-09 07:11:21 +00:00 by ElectroFoX1 · 5 comments
ElectroFoX1 commented 2026-11-09 07:11:21 +00:00 (Migrated from github.com)

Hookshot version

v2.0.6

What kind of problem

Crash, freeze or black screen

What happened

Started as ultrawide with rtx 5090, inside the Deku tree loads and looks amazing in real 32:9 (not stretched) but crashes after a bit. Tried in Kokiri forest and it crashes as it is loading.
When I revert to 16:9 game is ok.
Could you please have a look at it?
Thank you for your efforts!

Where in the game

Kokiri forest and Deku tree

How often

Every time

Graphics card and driver version

5090 - 621.14

CPU, RAM and operating system

14700k, 64gb, Win11 64bit 25H2

Changes from the defaults

Image

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.6 ### What kind of problem Crash, freeze or black screen ### What happened Started as ultrawide with rtx 5090, inside the Deku tree loads and looks amazing in real 32:9 (not stretched) but crashes after a bit. Tried in Kokiri forest and it crashes as it is loading. When I revert to 16:9 game is ok. Could you please have a look at it? Thank you for your efforts! ### Where in the game Kokiri forest and Deku tree ### How often Every time ### Graphics card and driver version 5090 - 621.14 ### CPU, RAM and operating system 14700k, 64gb, Win11 64bit 25H2 ### Changes from the defaults <img width="958" height="1051" alt="Image" src="https://github.com/user-attachments/assets/506913c1-242e-42f6-b646-d06b43fc67fd" /> ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34567538/hookshot_log.txt) ### Screenshots or video <img width="4000" height="1402" alt="Image" src="https://github.com/user-attachments/assets/3540c8e1-fc21-4d39-ad18-ff18f69513e4" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
jioball commented 2026-11-09 07:28:59 +00:00 (Migrated from github.com)

+1 I have the same issue with a windows 11, RTX 4090, and Ryzen 7 7800X3D. I was just about to post as well. I've loaded into lost woods and when I walk back into Kokiri Forest it crashes. It also crashes when I load a save into Kokiri Forest.
hookshot_log.txt

+1 I have the same issue with a windows 11, RTX 4090, and Ryzen 7 7800X3D. I was just about to post as well. I've loaded into lost woods and when I walk back into Kokiri Forest it crashes. It also crashes when I load a save into Kokiri Forest. [hookshot_log.txt](https://github.com/user-attachments/files/34567999/hookshot_log.txt)
Ryptahi commented 2026-11-09 07:37:52 +00:00 (Migrated from github.com)

+1 same problem here running on Linux CachyOs. Works fine 16:9, but changing the output resolution from the original always results in crash. Using RTX 4080 and 9800X3D

hookshot_log.txt

+1 same problem here running on Linux CachyOs. Works fine 16:9, but changing the output resolution from the original always results in crash. Using RTX 4080 and 9800X3D [hookshot_log.txt](https://github.com/user-attachments/files/34568302/hookshot_log.txt)
JulesThePooh commented 2026-11-09 08:07:00 +00:00 (Migrated from github.com)

+1 Same problem with Cachy OS, cannot go through screen menu with widescreen on

+1 Same problem with Cachy OS, cannot go through screen menu with widescreen on
NotRexed commented 2026-11-09 09:45:30 +00:00 (Migrated from github.com)

A fix is coming in the next release: the render target pool now scales with the wide picture, so ultrawide and larger output resolutions no longer run out of it. This issue will be closed when that release ships; please retest then.

A fix is coming in the next release: the render target pool now scales with the wide picture, so ultrawide and larger output resolutions no longer run out of it. This issue will be closed when that release ships; please retest then.
NotRexed commented 2026-11-09 15:16:17 +00:00 (Migrated from github.com)

Fixed in v2.0.8, out now: update from the launcher or download it from Releases. Please reopen with a log if it still happens.

Fixed in **v2.0.8**, out now: update from the launcher or download it from Releases. Please reopen with a log if it still happens.
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MagicBeanDev/Hookshot#1031
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