RX 6700 XT: 10-11 shader programs fail to translate from the title screen onward (v2.0.5) #1017
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MagicBeanDev/Hookshot#1017
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RX 6700 XT: 10–11 shader programs fail to translate from the title screen onward (v2.0.5)
System: Radeon RX 6700 XT 12 GB (driver 32.0.21045.16010), i7-12700K, 32 GB, Windows 11, Hookshot v2.0.5, 4K fullscreen, Lanczos upscaling, frame generation 2, language English. Built by HookshotBuilder from our own v1.1.1
.nup(23.9 GB, verified by the builder).What I see: the per-frame stats line reports
programs (10 failed)from around the title/attract screen (present #240) and11 failedonce in gameplay (Hyrule Field, present ~163k). Ten failures exist before any gameplay, so they are not scene-specific streaming.I can't find per-program failure names in
hookshot_log.txt— only the counter in the frame-stat lines. v2.0.2 fixed seven compute programs "left out on AMD" (#597, #598), and this count (10 at boot) predates play, so these may be more of the same family. Visually I can't pinpoint what's missing; the game generally looks right.Relevant frame stat (title, 60 fps, everything healthy otherwise):
and in Hyrule Field:
Happy to attach the full
hookshot_log.txtor run any instrumented build — is there a flag that names the failing programs (something like a shader dump for the recompiler, the way the frame stats name pipelines)?Separately, thank you for #823/v2.0.6 — the v2.0.5 terrain re-encode made Hyrule Field noticeably heavier on this exact GPU.
Tracked in #1006, follow there. That issue collects AMD-specific rendering problems, including compute programs that AMD rejects (#224 found three on an 890M). Your counts (10 failed at the title, 11 in Hyrule Field) are noted there with a link back here. Please attach the full hookshot_log.txt in #1006, ideally from v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher).